I'm a game developer and designer with a Computer Science degree. I build gameplay systems in Unity (C#) and focus on making 3D interaction feel natural — from WebGL learning tools to VR locomotion on Meta Quest.
My work spans gameplay programming, designer-facing tools, shaders and VFX Graph, FMOD audio, and performance work so experiences stay stable on Mobile VR and WebGL.
Download ResumeDeveloped cross-platform Unity applications for WebGL and Meta Quest, implementing interactive 3D learning systems with gameplay-driven mechanics.
Led gameplay development in a 3-person team, managing task planning, time estimation, and feature ownership while implementing core systems in Unity (C#).
Designed and implemented enemy AI systems with animation-driven state management.
Contributed to a large-scale geospatial application based on NASA WorldWind, integrating complex external libraries into an established codebase.